Pocket Mirror is an original mystery horror adventure game made using RPG MAKER VX ACE. During the development of this game we have gotten our inspiration from. Up until some time ago, you could play this mod only partially translated into English. But you waited and eventually, an English translation was complete. Simple Enough for a Child; Powerful Enough for a DeveloperRPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest. Full Dialogue Interface What does this mod do? The Full Dialogue Interface mod makes the game display the full lines of what your character is going to say in.
Yanfly Engine Plugins – yanfly. Here are some plugins made for RPG Maker MV, a piece of software that lets you create your own role playing games for the PC, Mac, and various mobile devices! Keep in mind that these plugins are made for RPG Maker MV only! They do not work on other RPG Makers.
Here are some important links regarding the Yanfly Engine Plugins library for RPG Maker MV: Terms of Use – The terms and conditions of using Yanfly Engine Plugins (don’t worry, it’s not scary). How to Install Plugins – New to RPG Maker MV and want to learn how to install plugins? Click here! UPDATING PLUGINS – Not all plugins placed here are perfectly made. They get bugs from time to time.
Visit this link to learn how to update plugins and to see which plugins need updating. English Links – If you prefer grabbing the plugins from an easy directory tree, here it is! Yanfly Engine Plugins. It is highly recommended that you place these plugins in the order shown below.
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Core Plugins. These are plugins that affect the core aspects of your game, ranging from basic limitations to messages and even menus. Core Engine. Released: 2. The Core Engine plugin is a plugin that’s made to address the core aspects of your game project, from raising the limits of stats to changing the colors of your window objects. Also to be included with this plugin will be any bug fixes made for RPG Maker MV. This plugin will be periodically updated whenever there is a new bug that is fixed. Yanfly Engine Plugins’ Core Engine is not a requirement for the plugin library to work.
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RPG Maker MV 1. 5. Yanfly Desktop Optimized Version Update. Released: 2. 01. 7.
Updated: 2. 01. 7. The RPG Maker MV 1.
MV as a whole. However, the source code has been updated in a way that favors mobile game optimization over desktop games. Because of this, RPG Maker games running off the 1. Yanfly made a version update to the 1. This way, for developers who aim primarily at the development of games for desktop, your games will be running as they did with the 1.
Notetag Reference Guide. Created and Maintained by Smelipanda.
This isn't a plugin, but instead, a reference guide maintained by the ever- so- kind Smelipanda~ In it contains references to all the notetags used by Yanfly Engine Plugins, a small description of what they do, and which database noteboxes can use them! Base Parameter Control. Released: 2. 01. 6. The base parameters, Max. HP, Max. MP, ATK, DEF, MAT, MDF, AGI, and LUK all play a very important part of battle, yet, so very little control is given to the developer in regards to these important stats. This plugin will give more control over how the stats are handled and more. Base Parameter Control > > Class Base Parameters.
Released: 2. 01. 6. For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.
Class Change Core. Released: 2. 01. 5. This plugin adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changing classes, this script gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to reset back to the class’s level) or to maintain the current level. Class Change Core > > Subclass. Released: 2. 01. 5. Requires the Class Change Core plugin.
This plugin enables your actors to be able to have a secondary class as a subclass! Subclasses can carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you! Extra Parameter Formula. Released: 2. 01. 6. The values for the Extra Parameters: HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, and TRG, in RPG Maker MV are only able to be ever modified by traits by the various database objects. While it is flexible, RPG Maker MV does not enable you to utilize custom formulas to make things such as ATK and AGI influence HIT rate or LUK influence CRItical hits.
With this plugin, now you can along with a few more goodies! Load Custom Fonts. Released: 2. 01. 6. For those using custom fonts, you may have noticed that not all fonts from the /fonts/ directory are loaded at the time the game is loaded. This plugin let's you place the fonts into the /fonts/ directory and then load them as the game starts. Main Menu Manager.
Released: 2. 01. 5. Have more control over your main menu straight from the Plugin Manager. Add, remove, hide, show, enable, disable commands from your main menu altogether! Message Core. Released: 2. The Message Core plugin adds more functionality to the default RPG Maker MV message system, enabling more text codes, a name box, and adjustable message window sizes! Message Core > > Extended Message Pack 1. Released: 2. 01. 6.
This plugin extends the amount of things the Message system can do in RPG Maker MV. These features range from text sounds, more name window options, face index control, hex colors, extended choice controls, and more precise window positioning control. New text codes are also added to further ease the usage of the message window. Message Core > > Message Macros. Released: 2. 01. 6. Ever get tired of having to do \c[6]\n[1]\c[0]? With this plugin you can create a macro where you can type \m[1] and it will do just that.
This is a utility plugin for RPG Maker MV developers. Using this plugin, you can now develop macros for the message system or anywhere that uses text codes in general. This plugin will allow you to define what macro ID’s will change into what text in- game! Save Core. Released: 2. This plugin provides a new save interface for the player.
Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well. Save Core > > New Game+Released: 2. New Game+ is a great way to provide replay value for your game. It lets the player re- experience the game in a different way with either carried over items, to carried over party members, to carried over skills, switches, and variables even.
There exists many options to change how New Game+ will work for your game. Self Switches & Variables. Released: 2. 01. 6. RPG Maker MV comes with Self Switch functionality. However, the number of Self Switches provided is a mere 4 in total, not enough for some of the more complex events. This plugin will let you extend the number of Self Switches. Self Variables, on the other hand, do not exist in RPG Maker MV, so this plugin will provide functionality for that as well.
Special Parameter Formula. Released: 2. 01. 6. The values for Special Parameters: TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, and EXR are lesser used and lesser known, but are only modified by database object traits. This plugin enables you to utilize custom formulas for these Special Parameters to alter them in such a way where MAT can alter the MP Cost of skills and whatnot. YEP Auto- Update. Made by Nekoyoubi. This Auto. Hotkey script will give you configurable, scheduled updates to your Yanfly Engine Plugins projects.
Battle Plugins. These plugins alter the battle engine’s aspects from the basic core engine to action sequence packs and more! Battle Engine Core.
Released: 2. 01. 5. The default battle system for RPG Maker MV now allows for the ever so popular side- view! However, we can beef it up a little bit more using the Battle Engine Core to add more features and capabilities to the battle system! Battle Engine Core > > Action Sequence Pack 1. Released: 2. 01. 5.
The first of three action sequence packs to be made for YEP’s Battle Engine Core! This pack includes action sequences that are mechanics- related for your actions. Battle Engine Core > > Action Sequence Pack 2. Released: 2. 01. 5.
The second of three action sequence packs for the Battle Engine Core focus on visual aspects of an action such as moving, jumping, changing the screen tint, and more! Battle Engine Core > > Action Sequence Pack 3.
Released: 2. 01. 5. The third action sequence pack for this set includes the ability to control the camera and zooming!
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